This is the public version of an post from our Patreon. From time to time, we’ll be sharing key updates here as well.
For full posts and more behind-the-scenes content, check out our Patreon. By subscribing, you’ll be supporting the development and unlocking extra perks — including early access, WIPs, and more.
Hey everyone, devlog time!
It’s only been five days since the last post, but we’ve already got some hot and tasty updates for you.
So. We’ve wrapped up a bunch of technical and boring stuff — lots of code written, bugs fixed, systems polished, etc… Long story short most of the core systems are done, and that means it’s finally time to start filling the game with content.
This will also be our first game where you can actually customize the main character a little!
To make that happen, we’ve started putting together a proper character creation screen for new games. It’s still kinda work-in-progress (so don’t worry about the missing background or ugly buttons), but it’s coming along nicely.

Ever seen a more glorious character creator?
Now, since Fay is the only character in this game, we really want to make every moment with her feel dynamic and interactive.
We’ve tweaked some of her animations, added new idle poses, gave her the ability to blink…
And! you’ll be able to touch her during conversations too. (We’re planning more types of interactions, not just on her splash art.)

Depending on your progress with Fay, she’ll react differently and allow or deny certain things. The further you go in the game, the more options and interactions will open up. Some of those interactions will even lead to full scenes.
For example — if you start touching her thighs, she might just… let you keep going. Uh-huh.
This game isn’t just a “Fay interaction simulator”. We’re doing our best to keep a balance between vertical (depth) and horizontal (variety) development for both the gameplay and the story. If you enjoy deeper character progression and layered storytelling, we think you’re going to love where this is headed.
That’s it for today. More updates coming soon, including the first Alpha announcement!
Thanks for your support, and stay tuned! (●’◡’●)
Comments
One response to “Dev Log #2 — Customization, Animation, and Intimate Interactions”
Man this wait is killing me