Development progress #1 (Videos, WIPs, animatioins, etc.)

Development progress #1 (Videos, WIPs, animatioins, etc.)


This is the public version of a post from our Patreon. From time to time, we’ll be sharing key updates here as well.

For full posts and more behind-the-scenes content, check out our Patreon. By subscribing, you’ll be supporting the development and unlocking extra perks — including early access, WIPs, and more.


Hey everyone!

Got lots of updates today. Time for some exclusive stuff!

First: the game you’ll see in the video is still in development. The text box, UI, fonts, and blah blah will likely change by the final version. Right now everything’s set up mainly to test systems and features.

The biggest news… we’ve moved the game from Ren’Py to Unity.

We tested different options, but only a full game engine like Unity could really handle everything we want to do.

Switching over wasn’t easy — we had to rewrite scripts and redo parts of the work — but the result is totally worth it.

Now we can fully customize the game, make it more interactive, and give players a deeper, more immersive experience.

Also, Felicia (Fay) now has animated splash art!

As you can see, the animations are detailed, layered, and transition smoothly. Fay finally feels alive on screen.

This is still a technical build — but the heaviest parts are done.

We’re now focused on moving in the finished content, polishing the visuals and gameplay, and getting the first playable build ready.

All animated scenes in the game will use the same style of animation. That means everything will be smooth and interactive.

Sorry for the censorship — you’ll be able to see the full thing very soon!

We’ve also got some early sketches to share for upcoming scenes:

Fay getting ready for a massage.

Massage time! Hehe.

Overall, development is going pretty fast. Even with the engine switch and new systems, we’re still aiming to release the first version soon.

Like we mentioned before, the game will be available on our website in a Web version (with save support for patrons), and also on Windows, Linux, and Android. macOS might come later if there’s enough demand.

We don’t have an exact release date yet, but we’re hoping to announce one — or even drop the first alpha — within the next week.

Thanks again for your support. Stay tuned for more. 😋

By the way, there’s a new post up on Patreon featuring some juicy gifs. (❁´◡`❁)

Home
Play online